Last update: Sun. August 19 2007
GURPS 3rd edition characters
Eliza Ellen Evans: 125 points
Ann Anderson: 100 points
Vincent Huygens: 25 points
Bill Bither: 175 points
Claire Cloos: 150 points
GURPS 4th edition characters
David Davis: 130 points
Li Lian: 200 points
Nikolaos Nianias: 50 points
Marie Matisse: 130 points
Fredrica Franci: 115 points
Eliza Ellen Evans 125 points
Attributes: 95 points
(10) Strength 11
Basic Damage: Thrust: 1D-1 Swing: 1D+1
Basic Speed: 6+1=7
Active Defenses: Dodge: 6 Parry: 8 Block: 6
Advantages: 49 points
(20) Wealth (Wealthy) ($5000 -Swashbuckling Era Standard-)
Disadvantages: -40 points
(-10) Honesty
Quirks: -5 points
(-1) Broad-Minded
Skills: 26 points
(2+(4)) Savoir-Faire-19 (default from Status Level 2, includes Voice bonus)
Possessions:
Longboat ($2000, Treat as a Small Sloop)
Appearance:
Female, 6', 155lbs., Age: 18, Reaction +6/+10
Notes:
She is a TL5 character in a mundane world.
Ann Anderson 100 points
Attributes: 95 points
(-10) Strength 9
Basic Damage: Thrust: 1D-2 Swing: 1D-1
Basic Speed: 6.75+1.25=8
Active Defense: Dodge: 6
Advantages: 12 points
(2) Acute Vision Level 1
Disadvantages: -40 points
(-10) Overconfidence
Quirks: -5 points
(-1) Attentive
Skills: 38 points
(2) Veterinary/TL5-20 (includes Animal Empathy, Single Minded and Attentive bonuses)
Possessions:
Doctor's Bag with Instruments ($25, 15lbs.)
Appearance:
Female, 5'7", 86lbs., Age: 19
Notes:
She is a TL5 character in an Old West (but not historical) world.
Vincent Huygens 25 points
Attributes: 35 points
(-10) Strength 9
Basic Damage: Thrust: 1D-2 Swing: 1D-1
Basic Speed: 5
Active Defense: Dodge: 5
Advantage: 2 points
(2) Musical Ability Level 2
Disadvantages: -30 points
(-10) Bad sight/Nearsighted
Quirks: -2 points
(-1) Always noble
Skills: 20 points
(½) Linguistics-10
Possessions:
Undetermined
Appearance:
Male, 5'8", 132lbs., Age: 18
Notes:
He is a TL5+ character in a mundane world.
Bill Bither 175 points
Attributes: 80 points
(-10) Strength 9
Basic Damage: Thrust: 1D-2 Swing: 1D-1
Basic Speed: 5.25+0.75=6
Active Defenses: Dodge: 5 Parry: 8
Advantages: 75 points
(10) Full Literacy
Disadvantages: -40 points
(-5) Skinny
Quirk: -5 points
Undetermined
Skills: 10 points
(½×4) Physician/TL3-15
Spells: 55 points
(1) Death Vision-16
Possessions:
Undetermined
Appearance:
Male, 6', 94lbs., Age: 33
Notes:
He is a "non-mage Wizard" character in a High-Mana world.
Claire Cloos 150 points
Attributes: 90 points
(-10) Strength 9
Basic Damage: Thrust: 1D-2 Swing: 1D-1
Basic Speed: 6+1=7
Active Defenses: Dodge: 6 (7 in RUNAL) Parry: 8
Advantages: 45 points
(10) Full Literacy
Disadvantages: -40 points
(-2) Reputation (Black Mage, always, -1 to People in Underground)
Quirk: -5 points
Undetermined
Skills: 8 points
(½) Streetwise-16 (includes Reputation bonus)
Spells: 52 points
(1) Apportation-16
Possessions:
Undetermined
Appearance:
Female, 5'3", 110lbs., Age: 30
Notes:
She is a "World-Jumper" character in a High-Mana world.
If you want more information about RUNAL, see below.
David Davis 130 points
Attributes: 60 points
(0) Strength 10
Secondary Characteristics: 0 points
SM 0; Dmg 1D-2/1D; BL 20;
Advantages: 29 points
(0) Cultural Familiarity (Own Culture)
Disadvantages: -60 points
(-5) Code of Honor/Scholar's
Quirks: -5 points
Undetermined
Skills: 106 points
(40) Biology/TLX (Earthlike)-25(IQ+8) (includes Green Thumb bonus)
Possessions:
Undetermined
Appearance:
Male, 5'3", 80lbs., Age: 30
Notes:
He is a young professor teaching at a university.
Li Lian 200 points
Attributes: 130 points
(40) Strength 14
Secondary Characteristics: 40 points
SM 0; Dmg 1D/2D; BL 39;
Advantages: 27 points
(0) Cultural Familiarity (Chinese)
Disadvantages: -90 points
(-20) Ally & Dependent (Following thugs, 50%×2, always, friend)
Quirks: -5 points
Undetermined
Skills: 98 points
(4) Esoteric Medicine-20(Per)
Possessions:
Household Goods ($4,000)
Appearance:
Male, 6'2", 170lbs., Age: 22
Notes:
He is one of the "Boxers" in cinematic (but historical) world.
Nikolaos Nianias 50 points
Attributes: 18 points
(18) Strength 12 (Size, -10%)
Secondary Characteristics: 0 points
SM +1; Dmg 1D-1/1D+2; BL 29;
Advantages: 20 points
(0) Cultural Familiarity (Greek)
Disadvantages: -20 points
(0) Gigantism
Quirks: -5 points
Undetermined
Skills: 37 points
(8) Jeweler/TL1-15(IQ+1) (includes Gifted Artist bonus)
Possessions:
Undetermined
Appearance:
Male, 7', 198lbs., Age: 18
Notes:
He is a craftsman in (historical) ancient Greece.
Marie Matisse 130 points
Attributes: 70 points
(10) Strength 11
Secondary Characteristics: 0 points
SM 0; Dmg 1D-1/1D+1; BL 24;
Advantages: 62 points
(0) Cultural Familiarity (Own Culture)
Disadvantages: -62 points
(-5) Skinney
Quirks: -3 points
Undetermined
Skills: 61 points
(20) Ritual Magic/Wicce-20(IQ+3) (includes Magery bonus)
Techniques: 2 points
(2) Recover Energy-15(IQ-2) (default from Path of Healing, includes Magery bonus)
Possessions:
Undetermined
Appearance:
Female, 5'5", 95lbs., Age: 13
Notes:
She is a wicce converted from WitchQuest RPG.
(30) Dexterity 13
(45) Intelligence 14
(10) Health 11
(0) Military Rank Level 3 (free from Wealth (Wealthy))
(0) Status Level 2 (free from Military Rank Level 3 and Wealth (Wealthy))
(0) Claim to Hospitality (People whose Status Level is 1 to 3, free from Status Level 2)
(10) Voice
(5) Absolute Direction
(5) Independent Income (from her docks)
(7) Reputation (Very Honest and Generous, always, +1 to Tavern-Frequenters and +2 to others)
(2) Light Hangover
(-10) Sense of Duty/Ordinary People
(-5) Xenophilia Level 1
(-5) Compulsive Generosity
(-10) Curious Level 2
(-1) Often says that she rarely goes hangover
(-1) Dislikes intimidation
(-1) Delusions/Foreign people are not human beings
(-1) Undiscriminating
(4+(8)) Appreciate Beauty-15 (default from Savoir-Faire)
(2+(8)) Poisons-17 (default from Savoir-Faire)
(2+(6)) Heraldry-17 (default from Savoir-Faire)
(2+(2)) Courtesan-15 (default from Savoir-Faire)
(2) Bard-16 (includes Voice bonus)
(½+(½)) Panhandling-14 (default from Bard)
(½+(½)) Performance-15 (default from Bard, includes Voice bonus)
(1+(1)) Acting-14 (default from Performance)
(1+(1)) Stage Combat-13 (default from Performance)
(½+(½)) Spear Throwing-13 (default from Stage Conbat with Darts)
(½+(½)) Fencing-12 (default from Stage Combat)
(1) Tactics/Naval and Hand to Hand-17(10)
(½+(½)) Strategy/Naval-12 (default from Tactics/Naval)
(½+(½)) Style Analysis-12 (default from Tactics/Hand to Hand)
(½) Streetwise-15 (includes Reputation bonus)
(½×2) Darts-13
(½) Running-8
(½) Linguistics-10
(½) Boating-11
(½) Swimming-12
(½) Leadership-12
(½) Meteorology/TL5-12
(½) Seamanship/TL5-13
(½) Navigation/TL5-14 (includes Absolute Direction bonus)
(1) Shiphandling/TL5-12
Household Goods ($800, in the Longboat)
Telescope ($100, ×8, 5lbs., in the Longboat)
Navigating Instruments ($400 (Fine Quality, +1 to Navigation), 30lbs., in the Longboat)
Marine Chronometer ($500 (+1 to Navigation), 20lbs., in the Longboat)
Smallsword ($400 (Fine Quality), 1lb., imp 1D+1)
Buff Coat ($210, PD 2, DR 2, 16lbs., Treat as a suit of Heavy Leather Armor)
Heavy Cloak ($50, PD 2, DR 3 (impaling only), 5lbs.)
Slide Rule ($50, negligible weight)
Gold Dust ($490, negligible weight)
(45) Dexterity 14
(30) Intelligence 13
(30) Health 13
(5) Animal Empathy
(5) Single Minded
(-15) Trickster
(-5) Social Stigma (Woman)
(-5) Skinny
(-5) Compulsive Carousing
(Rest 4 quirks are the player's choice)
(1+(1)) Physician/TL5-16 (default from Veterinary, includes Single Minded and Attentive bonuses)
(½+(½)) First Aid/TL5-17 (default from Physician, includes Single Minded and Attentive bonuses)
(2+(4)) Poisons-14 (default from Physician)
(2+(2)) Surgery/TL5-16 (default from Veterinary, includes Single Minded and Attentive bonuses)
(2+(8)) Diagnosis/TL5-16 (default from Veterinary)
(1+(1)) Thanatology-12 (default from Diagnosis)
(4+(16)) Physiology/TL5-16 (default from Veterinary)
(2+(2)) Genetics/TL5-12 (default from Physiology)
(2+(10)) Zoology/TL5-17 (default from Veterinary)
(2+(4)) Paleozoology-14 (default from Zoology)
(2+(2)) Paleobotany-13 (default from Paleozoology)
(2+(2)) Paleoanthropology-13 (default from Paleozoology)
(2+(2)) Paleontology-13 (default from Paleozoology)
(2+(2)) Micropaleontology-13 (default from Paleozoology)
(1) Animal Handling/Horses and Snakes-20(13) (includes Animal Empathy bonus)
(1+(1)) Snake Charming-17 (default from Animal Handling/Snakes, includes Animal Empathy bonus)
(1+(1)) Teamster/Horse-17 (default from Animal Handling/Horses, includes Animal Empathy bonus)
(1+(1)) Riding/Horse-18 (default from Animal Handling/Horses, includes Animal Empathy bonus)
(½+(½)) Equestrian Acrobatics-17 (default from Riding/Horse, includes Animal Empathy bonus)
(2) Guns/TL5/Revolver-17 (due to her IQ 13)
(½+(½)) Armorer/TL5-12 (default from Guns)
(½) Running-10
(1) Hiking-12
Buckskin Shirt ($2, 3lbs.)
Buckskin Trousers ($1.75, 3lbs.)
Boots ($5, 3.5lbs.)
Saddle and Bridle (Plain) ($27.5, 20lbs.)
Cloth Hat ($0.5, negligible weight)
Draft Horse (ST 66, Mv 12, $126, Trained to be calm even in a battle.)
S&W "Safety Hammerless" .38 (5-Shooter, 2D-1, $12, Unloaded weight: 0.83lbs.)
Shots (10, for S&W "Safety Hammerless" .38, $0.25, 0.34lbs.)
(10) Dexterity 11
(45) Intelligence 14
(-10) Health 9
(-10) Code of Honor/Gentleman
(-10) Honesty
(-1) Broad-Minded
(4) Dutch-19 (native, includes Linguistics bonus)
(2+(6)) German-17 (default from Dutch, includes Linguistics bonus)
(½+(½)) Swedish-14 (default from Dutch, includes Linguistics bonus)
(½+(½)) Finnish-14 (default from Dutch, includes Linguistics bonus)
(1+(1)) English-15 (default from Dutch, includes Linguistics bonus)
(½+(½)) Norwegian-14 (default from Dutch, includes Linguistics bonus)
(½+(½)) Danish-14 (default from Norwegian, includes Linguistics bonus)
(2+(2)) Poetry-15 (default from Dutch)
(2+(2)) Writing-15 (default from Dutch)
(½+(½)) Research-13 (default from Writing)
(½+(½)) Journalist-13 (default from Writing)
(½+(½)) Typing-11 (default from Journalist)
(½+(½)) Musical Composition-14 (default from Poetry, includes Musical Ability bonus)
(½) Musical Notation-13
(½) Conducting-14 (includes Musical Ability bonus)
(1) Violin-14 (includes Musical Ability bonus)
(½) Piano-13 (includes Musical Ability bonus)
(1) Singing-11 (includes Musical Ability bonus)
(½) Leadership-12
(½) Savoir-Faire-13
And he is using language default rule in
GURPS Swashbucklers
P. 15.
(20) Dexterity 12
(80) Intelligence 16
(-10) Health 9
(60) Eidetic Memory Level 2
(5) Divination Talent (Arm Measuring)
(-5) Stubbornness
(-10) Gigantism
(-10) Curious Level 2
(-10) Vow/Master all spells he can learn
(2) Main Gauche-12
(4×4) Alchemy-18
(½) Running-6
(1) Flight-11
(2) Spell Throwing/Curse Missile-13
(1) Apportation-16
(1) Levitation-16
(1) Flight-16
(1) Pull-16
(1) Repel-16
(1) Distant Blow-16
(1) Ethereal Body-15
(1) Air Golem-16
(1) Scroll-16
(1) Phase-16
(1) Test Food-16
(1) Neutralize Poison-16
(1) Sense Foes-16
(1) Sense Emotion-16
(1) Delay-16
(1) Detect Magic-16
(1) Seek Magic-16
(1) Truthsayer-16
(1) Mind Reading-16
(1) Soul Rider-16
(1) Control Person-16
(1) Possession-15
(1) Beast Possession-16
(1) Seek Gate-16
(1) Seeker-16
(1) Trace-16
(1) History-16
(1) Itch-16
(1) Spasm-16
(1) Pain-16
(1) Resist Pain-16
(1) Paralyze Limb-16
(1) Wither Limb-16
(1) Curse Missile-16
(1) Lend Strength-16
(1) Lend Health-16
(1) Minor Healing-16
(1) Steal Strength-16
(1) Steal Health-16
(1) Pestilence-16
(1) Sickness-16
(1) Sound-16
(1) Simple Illusion-16
(1) Complex Illusion-16
(1) Perfect Illusion-16
(1) Alter Visage-16
(1) Foolishness-16
(1) Forgetfulness-16
(1) Hide-16
(1) Block-16
(1) Shield-16
(1) Shade-16
(1) Strike Blind-16
(1) Divination/Arm Measuring-16
For him, the order of learned spell is the matter.
He had learned the spells in the listed order.
(30) Dexterity 13
(60) Intelligence 15
(10) Health 11
(35) Magery Level 3
(-36) Magic Susceptibility Level 15 (Touch Only, -20%)
(-2) Duty/From her boss, 6 or less
(2) Staff-12
(2) Body Sense-12
(½) Running-8
(½) Fast-Talk-13
(½) Common RHIADish (common language used in RHIADO continent, in RUNAL)-14
(2) Merchant/Magic Items-20(14)
(1) Itch-16
(1) Spasm-16
(1) Pain-16
(1) Resist Pain-16
(1) Lend Strength-16
(1) Seek Plant-16
(1) Identify Plant-16
(1) Shape Plant-16
(1) Forest Warning-16
(1) Stop Spasm-16
(1) Planer Summons/RUNAL-16
(1) Alter Visage-16
(1) Alter Body-16
(1) Measurement/TL3-16
(1) Return Missile-16
(1) Deflect Missile-16
(1) Sense Life-16
(1) Sense Spirit-16
(1) Plant Vision-16
(1) Seek Air-16
(1) Far-Tasting-16
(1) Plant Sense-16
(1) Clumsiness-16
(1) Might-16
(1) Wizard Nose-16
(1) Dexterity-16
(1) Distant Blow-31 (includes Magic Susceptibility bonus)
(1) Phase-31 (includes Magic Susceptibility bonus)
(1) Shapeshifting/Horse-30 (includes Magic Susceptibility bonus)
(1) Shapeshifting/Eagle-30 (includes Magic Susceptibility bonus)
(1) Shapeshifting/Tiger-30 (includes Magic Susceptibility bonus)
(1) Shapeshifting/Snake-30 (includes Magic Susceptibility bonus)
(1) Permanent Shapeshifting/Horse-30 (includes Magic Susceptibility bonus)
(1) Great Shapeshifting-30 (includes Magic Susceptibility bonus)
(1) Lengthen Limb-31 (includes Magic Susceptibility bonus)
(1) Shrink-30 (includes Magic Susceptibility bonus)
(1) Enlarge-30 (includes Magic Susceptibility bonus)
(1) Teleport-30 (includes Magic Susceptibility bonus)
(1) Blink-31 (includes Magic Susceptibility bonus)
(1) Planer Visit/RUNAL-31 (includes Magic Susceptibility bonus)
(1) Plane Shift/RUNAL-30(includes Magic Susceptibility bonus)
(1) Plane Shift/Her own plane-30 (includes Magic Susceptibility bonus)
(1) Timeport-30 (includes Magic Susceptibility bonus)
(1) Timeslip-31 (includes Magic Susceptibility bonus)
(1) Rapid Journey-30 (includes Magic Susceptibility bonus)
(1) Recover Strength-31 (includes Magic Susceptibility bonus)
(1) Iron Arm-31 (includes Magic Susceptibility bonus)
(1) Plant Form-31 (includes Magic Susceptibility bonus)
(1) Projection-31 (includes Magic Susceptibility bonus)
(1) Catch Missile-31 (includes Magic Susceptibility bonus)
(1) Catch Spell-30 (includes Magic Susceptibility bonus)
She mainly trades Powerstones made in RUNAL (They need NO Magery!) in her world, and Silver (VERY RARE metal in RUNAL) in RUNAL.
But the cost to cast Plane Shift keeps her from earning much money.
In RUNAL, bonus given by Running Skill WILL affects both Speed and Dodge.
(0) Dexterity 10
(60) Intelligence 13
(0) Health 10
(0) HP 10
(0) Will 13
(0) Per 13
(0) FP 10
(0) Basic Speed 5.00
(0) Basic Move 5
(20) Green Thumb 4
(0) Language (Native)
(4) Language (Accented)
(5) Tenure
(0) TLX (Campaign's Average)
(-15) Sense of Duty/Natural Environment
(-5) Skinny
(-15) Weirdness Magnet
(-20) Xenophilia (6)
(4+(32)) Bioengineering/TLX (Genetic Engineering)-21(IQ+8) (default from Biology)
(4+(36)) Connoisseur (Natural Environment)-23(IQ+10) (default from Biology)
(4+(24)) Naturalist (Earth)-23(IQ+6) (default from Biology, includes Green Thumb bonus)
(4+(12)) Farming/TLX-21(IQ+4) (default from Biology, includes Green Thumb bonus)
(2+(2)) Gardening-19(IQ+2) (default from Farming, includes Green Thumb bonus)
(4+(28)) Survival (Jungle)-21(Per+8) (default from Naturalist)
(4+(20)) Camouflage-20(IQ+7) (default from Survival (Jungle))
(4+(20)) Tracking-19(Per+6) (default from Naturalist)
(4+(32)) Pharmacy/TLX (Herbal)-21(IQ+8) (default from Biology)
(4+(24)) Poisons/TLX-19 (IQ+6) (default from Pharmacy (Herbal))
(4+(20)) Mimicry (Bird Calls)-18(IQ+5) (default from Naturalist)
(4+(36)) Paleontology/TLX (Paleoanthropology)-22(IQ+9) (default from Biology)
(4+(32)) Anthropology-21(IQ+8) (default from Paleontology (Paleoanthropology))
(4+(24)) Sociology-19(IQ+6) (default from Anthropology)
(4+(12)) Psychology-16(IQ+3) (default from Sociology)
(1+(1)) Body Language-13(Per) (default from Psychology)
(1+(1)) Crimonology/TLX-13(IQ) (default from Psychology)
(2+(2)) Detect Lies-13(Per) (default from Psychology)
(1+(1)) Interrogation-13(Will) (default from Psychology)
(1+(1)) Propaganda/TLX-13(IQ) (default from Psychology)
(1) Research/TLX-12(IQ-1)
(1) Teaching-12(IQ-1)
(1) Writing-12(IQ-1)
His TL is not determined but must be 7 or less, for he have Reserch skill without Computer Operation skill.
(40) Dexterity 12
(20) Intelligence 11
(30) Health 13
(0) HP 14
(0) Will 11
(45) Per 20
(0) FP 13
(-5) Basic Speed 6.00
(0) Basic Move 6
(0) Chinese (Native)
(2) English (Broken)
(0) TL6 (Campaign's Average)
(5) Charisma 1
(20) Weapon Master (Smallsword)
(-40) Enemy (The British Empire, always, watcher)
(-10) Obsession (Repel "Yankees" from China.)
(-10) Sense of Duty/Chinese
(-10) Wealth (Struggling)
(4) Observation-21(Per+1)
(4) Survival (Island/Beach)-21(Per+1)
(4) Tracking-21(Per+1)
(1) Fishing-20(Per)
(4+(28)) Camouflage-20(IQ+9) (default from Survival (Island/Beach))
(4+(32)) First Aid/TL6-21(IQ+10) (default from Esoteric Medicine)
(6+(2)) Physician/TL6-12(IQ+1) (default from First Aid)
(4+(12)) Diagnosis/TL6-14(IQ+3) (default from First Aid)
(2+(2)) Surgery/TL6-10(IQ-1) (default from First Aid)
(1+(1)) Physiology/TL6-10(IQ-1) (default from Diagnosis)
(1+(1)) Poisons/TL6-10(IQ-1) (default from Physician)
(4+(20)) Shadowing-17(IQ+6) (default from Observation)
(4+(24)) Pressure Points-17(IQ+6) (default from Esoteric Medicine)
(20) Smallsword-17(DX+5)
(4+(4)) Shortsword-14 (DX+2) (default from Smallsword)
(4+(8)) Rapier-15(DX+3) (default from Smallsword)
(4+(8)) Main-Gauche-15(DX+3) (default from Smallsword)
(4+(8)) Saber-15(DX+3) (default from Smallsword)
(4+(8)) Stage Combat-15(DX+3) (default from Smallsword)
(4+(8)) Group Performance (Fight Choreography)-14(IQ+3) (default from Stage Combat)
(2+(2)) Broadsword-13(DX+1) (default from Shortsword)
(1+(1)) Knife-13(DX+1) (default from Shortsword)
(1+(1)) Jitte/Sai-12(DX) (default from Shortsword)
(1+(1)) Tonfa-12(DX) (default from Shortsword)
(1) Leadership-11(IQ) (includes Charisma bonus)
(1) Stealth-11(DX-1)
Wheelbarrow ($60, 18lbs.)
Blanket ($20, 4lbs., in the Wheelbarrow)
First Aid Kit ($50, 2lb., in the Wheelbarrow)
Personal Basics ($5, 1lb., in the Wheelbarrow)
Pole, 6' ($5, 3lb., in the Wheelbarrow)
Traveler's Ration ($5, ×4, 2lbs., in the Wheelbarrow)
Wineskin ($10, 0.25lbs., in the Wheelbarrow)
Water ($0, 8lbs., in the Wineskin)
Short Staff ($60 (Fine Quality), 1lb., cr 1D+2/cr 2D+4)
Dagger ($80 (Fine Quality), 0.25lbs., imp 1D)
Cloth Cap ($5, DR1, negligible weight)
Mail Shirt ($150, DR 4/2, 16lbs.)
Fur Loincloth ($10, DR1, negligible weight)
Cloth Sleeves ($20, DR 1, 2lbs.)
Leather Leggings ($40, DR 1, 2lbs.)
Heavy Gauntlets ($250, DR 5, 2.5lbs.)
Sollerets ($150, DR 4, 7lbs.)
Small Pouch ($10, negligible weight)
Fishfook and Line ($50, negligible weight)
$1
(0) Dexterity 10
(0) Intelligence 10
(0) Health 10
(0) HP 12
(0) Will 10
(0) Per 10
(0) FP 10
(0) Basic Speed 5.00
(0) Basic Move 6
(20) Gifted Artist 4
(0) Ancient Greek (Native)
(0) TL1 (Campaign's Average)
(-15) Greed (12)
(-5) Impulsiveness (15)
(4+(4)) Smith/TL1 (Copper)-12(IQ+2) (default from Jeweler)
(1+(1)) Armoury/TL1 (Body Armor)-10(IQ) (default from Smith (Copper))
(1+(1)) Armoury/TL1 (Melee Weapons)-10(IQ) (default from Smith (Copper))
(4) Artist (Calligraphy)-14(IQ) (includes Gifted Artist bonus)
(2+(2)) Forgery/TL1-10(IQ) (default from Artist (Calligraphy))
(1+(1)) Counterfeiting/TL1-9(IQ-1) (default from Forgery)
(4+(4)) Connoisseur (Visual Art)-12(IQ+2) (default from Artist (Calligraphy))
(4) Sewing/TL1-16(DX+2) (includes Gifted Artist bonus)
(4+(12)) Connoisseur (Fashion)-14(IQ+4) (default from Sewing)
(1) Shield-10(DX)
(2) Spear-10(DX)
(1) Merchant-9(IQ-1)
(0) Dexterity 10
(60) Intelligence 13
(0) Health 10
(0) HP 11
(0) Will 13
(0) Per 13
(0) FP 10
(0) Basic Speed 5.00
(0) Basic Move 5
(10) Blessed (Wicca)
(43) Magery 4 (Pact (Vow), -5%)
(0) Language (Native)
(9) Flight (Must be on a broom (DR 2, SM -2, can be stolen), -55%; Pact (Sense of Duty), -2%; Mana Sensitive, -10%; Unreliable (roll against 14 with partner cat or 11 without), -10.5%)
(0) TLX (Campaign's Average)
(-20) Honesty (6)
(-5) Guilt Complex
(-15) Weirdness Manget
(-5) Sense of Duty/Partner cat (another PC)
(-10) Duty/From Wicce-Society, always but nonhazardous
(-5) Vow/Chastity
(1+(1)) Path of Air-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Animal-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Body Control-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Communication and Empathy-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Earth-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Enchantment-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Fire-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Food-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Gate-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Healing-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Illusion and Creation-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Knowledge-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Light and Darkness-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Making and Breaking-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Meta-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Mind Control-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Movement-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Necromancy-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Plant-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Protection and Warning-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Sound-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Technology-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(1+(1)) Path of Water-15(IQ-2) (default from Ritual Magic, includes Magery bonus)
(4+(20)) Exorcism-18(Will+5) (default from Ritual Magic)
(4+(8)) Religous Rituals/Wicce-15(IQ+2) (default from Ritual Magic)
(1+(1)) Theology/Wicce-12(IQ-1) (default from Religious Rituals)
(4+(16)) Symbol Drawing/Wicce-17(IQ+4) (default from Ritual Magic)
(1) Aerobatics-8(DX-2)
(1) Flight-9(HT-1)
(1) Sewing/TLX-10(DX-1)
(1) Dancing-10(DX-1)
(1) Cooking-12(IQ-1)